

- #Skyrim special edition hotkey mod mod#
- #Skyrim special edition hotkey mod mods#
- #Skyrim special edition hotkey mod free#
#Skyrim special edition hotkey mod mod#
Not provided, to keep quantity of code on low levels, and because I use Hybrid Controls, which basically adds support for this Mod as well.īut this may change in future if you force enough requests. If you don't have any questions, I suppose everything's working to suit your needs. Will you please give a more detailed description? So keep your eyes open for more single purpose Mods. For this I will need to outsource a lot of functions.
#Skyrim special edition hotkey mod mods#
Also, I'm in the prcoess of rebuilding the Overhaul, to allow for a more modular approach, and stripping off features, that are covered by new Mods in better ways. Single Mods are easier to develop, can be easier bug tracked, and they open up more choices. In Special Edition this is no longer true, since the engine is so much more robust, and the plugin limit is virtualy gone. There were different reasons why merging functions into a single plugin made sense in legendary Skyrim. Wait, wasn't that Mod part of your Overhaul for legendary Skyrim?
#Skyrim special edition hotkey mod free#
I myself would like to have a 100% bug free Mod as well. Unfortunately I don't know what other users do in their games.

Also, the mod is like 4-5 years old, though there might still be something that slipped between my extremely tight quality assurance. Also, make sure there's not already a Mod on the Nexus that covers your request, because it's unlikely I will import that function, specially if I wouldn't use it in my own game. Worth thing that can happen is me just refusing. But if you have a wish for a specific hotkey, just make a request. It does for the most part, since formlists, keywords, and object types are used. You delete them, that's it, so please be careful what you are doing.īut, but this will not cover custom content, from custom mods, with custom support on my custom superduper custom built computergame?ĭepends. You can relearn them via spell tomes, but that's not true for shouts, and powers. Mostly the racial powers are affected.Īlso, if you delete those spells etc., they're gone forever. Don't ask me why this is, I seriously don't understand. It is in fact hardcoded in such a fashion, that not even a. There are powers that can not get removed when using the delete spell hotkey. Hotkeys for spells/shouts/powers: in Menu->select your magic, then press the correct hotkey to assign outside of menu->press to equip, hold to unequip Toggle Subtitles: you will get a notification Unequip hotkeys: press hotkey for primary function, hold hotkey for secondary function It will toggle ALL UI elements, so all menus will be hidden as well. Toggle UI: basically the equivalent of the console command.

Torch HK: auto with torch, or any 3rd party in inventoryĭelete Spell/Shout/Power: select in menu, then hit the hotkey->done How would you allow for such convenience? Please use Mod Organizer 2 and don't look back.I assume you know what to do then? Following Hotkeys are imported: Torch Hotkey, Delete Spell Hotkey, Instant Quit Hotkey, Toggle Menus Hotkey(Hide UI), Unequip Hotkeys to unequip all combat gear, or unequip left hand/right hand only, Hotkey to toggle Subtitles, 8 Spell Hotkeys, 6 Shout Hotkeys, and 6 Power Hotkeys.
